Ultimate List Of Side Golf Games You Can Enjoy With Family And Friends

1457: The birth of modern golf.

Scotland: Birthplace of golf as we know it today.

25,950,000: The number of Americans who played golf in 2017

2 Million: Number of people employed by the American golf industry.

The popularity of golf is a sure indicator of the beauty and fun of the game. Here is a list of golf games you can play with family and friends – just for fun on the course, of course.

Acey Deucey

Aim:

Be the Ace, avoid being the deuce.

Rules:
  • Requires 4 players.

  • The ace or the player with the lowest score on a hole gets 2 points from each of the other 3 players.

  • The deuce or player with the highest score loses 1 point to the other 3.

  • Ties are carried over to the next hole.

  • The ultimate ace is the winner with the most points at the end of the round.

Bingo, Bango, Bongo!

Aim:

Be the first to get on the green, closest to pin, and first to hole.

Rules:
  • Hit the ball.

  • First on the green gets a point – bingo.

  • Once on the green, closest ball to the pin gets a point – bango.



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Wolf

Aim:

Be the player with most points.

You need four players for this particular game. All players play independently. The goal is to be the player with the most points at the end of the round.

Rules:
  • 4 players are required.

  • The last player to tee off is the wolf.

  • Order rotates every hole so that each player becomes the wolf.

  • Wolf can decide to pick a teammate from the other player’s or play as a “lone wolf”.

  • Only the best score of each team is used on every hole.

Scoring:
  • Wolf and partner get 2 points each if they win the hole.

  • If other players win the hole, they get 3 points each.

  • Lone wolf gets 4 points if he/she wins.

  • If lone wolf is beaten by any player, everyone else gets a point.

Round Robin

Aim:

Emerge as the winner despite having 3 different partners every 6 holes (and win a bet if you decide to spice things up).

Rules:
  • Requires 4 players.

  • Rotate partners every 6 holes.

  • Each 6 hole stretch is a separate bet.

Scoring:
  • Use any scoring format in 6’s.


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Alternate Shot / Foursomes

Aim:

Can be played as a stroke or match play.

Rules:
  • Played by two teams of two.

  • One team tees off on odd numbered holes while the other tees off on even numbered holes.

  • Teams then alternate shots until the ball is in the hole.

Rabbit

Aim:

Capture the rabbit.

This is done by being the first player to have a low score on a hole.

Rules:
  • First person to have the lowest score on the hole captures the rabbit.

  • If another player gets the lowest score on the next hole, the rabbit is set free, otherwise original player keeps the rabbit.

  • There are no ties in rabbit.

Las Vegas

Aim:

Get the highest score and win the differential.

Rules:
  • Requires 2 teams of 2 players.

  • Team scores are paired at the end of each hole, lowest player’s score first and then other player’s score placed at the end. For example, a score of 4 and 5 makes 45.

  • At the end of the game, winning team can be paid the difference between the scores.


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Best Ball / Four Ball

Aim:

Have the lowest score at the end of a hole, and ultimately, the game.

Rules:
  • Requires 2 people per team.

  • Each team member plays their own ball.

  • Lowest score for the team is recorded, the higher score is discarded.

Skins

Aim:

Win the skin by having lowest point on the hole.

Rules:
  • Assign point value (or cash to spice things up) to each hole.

  • Lowest score on the hole wins the skin.

  • In case of a tie, the skin carries over to the next hole.

Nassau

Aim:

Have the lowest score on the 3 levels of the bets so you win the cash!

Rules:
  • Requires 4 players

  • Nassau is broken up into 3 bets – low front nine score, low back nine score, and total low score.

  • Player can win one or all bets.

Featured Image via Pixabay