43 Classic Kids Games To Cure Boredom (With Pictures!)
Every time an event comes up, whether it be a holiday, small get-together, sleepover, birthday, etc., people tend to draw a blank and scramble to find ways to entertain – especially with kids involved. In fact, that’s probably why you’re here now.
That’s why we’ve compiled this one-stop-shop full of classic kids’ games to cure boredom. This list is full of variety, and there’s sure to be something perfect for your group here. Many of these game ideas have been tested by the FunAttic community, so you can be confident you’ll love them!
Apple On A Rope

Required: Twine, apples and skewer
Players: Small to medium groups
For this game there are only two players on a team, one to hold the apple and the other to eat the apple. Set up the apples on ropes ahead of time. You do this by poking a hole through the apple, stringing a piece of thin rope about 3′ in length through the apple and knot it several times at the end to prevent the apple from falling off.
The apple holder will hold the one end of the rope in the air while the apple dangles and the apple eater will eat the apple while their hands are behind their back. The first team done eating the apple down to the core is the winner. You might want to have a judge to decide when a team is down to the core. With this game you should use caution because players could choke if they inhale the apple. So encourage them to concentrate on eating the apple and not laughing. This game is better for older players, great game for married couples. Some players have a hard time getting the first bite into the apple and the trick sometimes is to hit the apple with the force of your teeth. Careful, don’t play this game if you have loose teeth.
Required: 10-15 jars of baby food, permanent marker, paper and pencil
Players: Small to large groups
Buy 10 – 15 different flavors of baby food and remember, the more flavors the less chance you’ll have a tie game. Make a master list with numbers and record the flavors you have and then with a permanent marker write on the lid of each jar the corresponding number. Remove all the labels to the baby food jars. Hand out a pencil and paper to each player and have the players write down the numbers of jars they’ll have to see. Pass the baby food jars and they are to record what they think is in the jar but quietly without clueing their neighbor (no sampling allowed). If working with a large group, start several jars in differently locations with the playing group and have them all pass the jars in the same direction. The player that guesses the most correct jars of baby food is the winner. When the game is over, give all the baby food jars to an expectant mother along with the master list of what’s in the jars.
Required: Small balloons, shaving cream and plastic knives
Players: Small to large groups
Each player is given a balloon coated with shaving cream. At the same time, all players must shave their balloon with out popping it. The player who does this first wins!
Submitted by Naomi Blumberg
Required: Balloons, string and square play field
Players: Medium to large groups
Divide players into four teams and give each team member a blown up balloon. Each team should have balloons of a different color. Example is one team with orange balloons, one team of red balloons, one team with green balloons and the last team with blue balloons. Each team member will team tie their balloon around one leg so that it is resting above their knee. The teams will choose one side of the square to stand at, standing on the outside and facing in. Choose two teams to start the game that are facing each other, like the orange and green team. The two teams will step into the square and on go will try to pop the other teams balloons. Once one team has been completely eliminated, the balloon war will stop. The team that has remaining balloons will count them and step back to the sideline of the square. The next two teams will do the same. The remaining team will count their balloons and step back to the sideline. The two teams that have remaining balloons will have a face off and the team that has the last remaining balloon or balloons is the winner. If you have an uneven number of players you can either give one player an additional balloon on the leg or once someone has lost a balloon quick give them another to make the game fair.
Required: Make up, face paints, cotton swabs, cotton balls, old clothes and Vaseline
Players: Small to medium groups
Set up teams into groups of 2-4. Give each team make up, face paint and a pile a clothes to choose from. The idea of this activity is to the make the best looking clown. If you’re working with a large group have a central place where the makeup and face paint are located. Have a person within each group assigned to pick out makeup; you could limit their choices of how many items to use at a time. If they’re limited to lets say three items at a time, when they are done with those items they can exchange them for three more new items. Any makeup they use must be put on with clean cotton swabs or cotton balls. The same idea could be used for clothes to pick out for the clown to wear. Have a large area for one person assigned from each team to pick out clothing choices. You could get used clothing from used clothing stores or ask for donations. If you’re working with a talented group they could put together a quick skit. You could also provide ideas that they could pull out and have to create a short skit from that idea. Ideas can be simple like a clown riding a bike…., a clown falling in love….., a clown going over a waterfall in a barrel…or some may want to use there own ideas. You can give prizes for the best clown face, the best-dressed clown and best clown skit. A great game that will require teamwork and team cooperation, great for those lock-ins or youth groups.
Created by R. Scheel, Fun-Attic Inc.
Required: 1 non-see-through blanket
Players: Small to medium groups
You’ll need two people to hold up a blanket as if it were a curtain. Separate the group of players in half and place the groups on opposite sides of the blanket. Each group picks 1 person from their team (very quietly so the other team doesn’t hear) and that person goes and stands right behind the blanket (make sure that the players standing at the blanket cannot see each other). Choose one player from each team to get ready for the blanket to drop. The two people holding the blanket drop it and the two players shout out the other players name from the opposite team that was standing behind the blanket. The first person to yell the name correctly gets one point. First team with 10 points wins. Do not tell them the game or the rules they will be playing until the blanket is up and the teams are separated.
Submitted by Kailie Knutzen
Required: Blindfolds and Team Handball
Players: Small to medium groups
6″ Fun Gripper Soccer Ball
Set up two to three teams and assign one person on each team to be blindfolded. Once all chosen players are blindfolded and teams are established, have one person throw out the ball into the play area. Each team is to stand back from behind a designated line and instruct their teammate where the ball is by yelling out instructions. If a player finds the ball, they are to return to the team while still blindfolded and they receive 3 points. If another person with a blindfold tags them, that team receives 1 point. Then another team member from each team will try to complete the same task. Blind Fetch is a great game for Physical Educators, Youth Groups, picnic game or party game.
Required: Blindfold
Players: Medium to large groups
Here’s a quickie game that can be played in the classroom or wherever. Select one player to wear a blindfold and they are to be placed into the center of the room. Once the player is blindfolded and in position, the other players must stand in one of the four corners. They must do this very quietly (no talking allowed) and within 10 seconds. If a player is not in a corner by the time your done counting, that player is out of the game. The player that is blindfolded will point to one of the corners and all the players in that corner will be out of the game. To be fair you cannot go to one corner, make noises and then quickly move to another corner. If no one is in a selected corner, the players have 5 seconds to get to another corner before a new corner is selected. The one person that was never found will be the new player in the middle.
Submitted by Mariah Scheel, Fun-Attic, Inc.
Required: Kids Rubber Boot, sand, duct tape
Players: Small to large groups
Find one or more child size rubber boots, fill with sand and then duct tape the top to hold all the sand. All participants must stand behind a line and then one player at a time will toss the boot as far as they can. Mark off where each boot has landed or which toss went the farthest. The history to this game is that in Scotland when a husband would come home in a drunken stupor the wives would take off their husband’s boots and toss them out into the yard. Use this game for parties, picnics or family reunions.
Submitted by Jeanette Fowlks, Rock River Valley Celtic Society
Required: Bowling Set
Players: Small to medium groups
Set up bowling pins in a small circle near a wall. Player rolls the ball to hit the wall and then bounce back to knock down pins. One point is awarded for each pin knocked down. A roll that hits the pins first loses that many points. Set up pins for the next player to roll. The first player to reach 30 points is the winner.
Required: Brooms, rubber ball, and goals (boxes or buckets)
Players:2 or more
This game can be played in any size room, make two goals opposite of each other. You start the game with a face-off in the center of the room. Opponents attempt to hit the puck into the opposite goal. The goalie is allowed to block shots in any way he desires. Penalties may be assessed for delaying the game, holding the puck with hands or feet, high sticking or other unnecessary roughness. The opposite team may receive a free shot (except for goalie) on goal when penalties occur. For large groups limit number of players and substitute once a score is made.
Required: 2 large rags (flags)
Players: Medium to large groups
The rules are simple. Divide into two teams in an area that has both woods and open field. Divide the play area into two parts so that one team (A) has the top part the other team (B) has the bottom part. Each team will receive a flag to hide in their area; they will also have a jail for anyone that they catch in their play area. You should have a jailer for the inmates of the jail. Allow each team several minutes to hide their flag. Once the flags are in a safe place, signal the players to search for the flags. When a player from team A enters into team B’s territory, a player from team B tries to tag them and send them to jail. You can only get out of jail if one of your team members touches you again without them getting caught. Use colored ribbon tied to the arm of one team to distinguish who’s on what team. The first team to find the other teams flag is the winner. For a variation you can use water balloons and if they find the water balloon they have to get it safely back to their territory without it breaking, this could be very challenging.
Car Make Scavenger Hunt

Required: List of cars, pencil and lots of time
Players: Small to medium groups
Here’s a game for the kids to play on that next long car ride. It’s a car scavenger hunt and here’s a list to get you started. Print this list and have them mark off which cars they have spotted. If there are several players, take turns as to who marks off the next car that you pass or that passes you.
Required: Quarter, sidewalk with sections and Playground Ball
Players: Two players
Each player will stand behind their own sidewalk section facing each other and place a quarter standing upright in the sidewalk crack between them. The first player will stand behind the line of the next sidewalk section and try to hit the standing quarter by bouncing the ball at it. If they hit the quarter they get one point and if it is knocked out of the crack they get two points. The ball will bounce to the other player from across the crack. The second player will take a turn. The first person to get 21 points is the winner.
Required: Boxes of crayons and bags
Players: Small to medium groups
You can use this game for a young child’s birthday party idea. Buy a couple of the large boxes of crayons and hide the crayons through out the playing area. Give all the players bags to collect the crayons, and then send them off searching for those new crayons. When done the player or players with the most crayons get to keep the box that they came in. At the end they can even go around trading different colors with each other.
Required: Clothes line, clothespins, phone, basket, clothes and baby doll
Players: Small to large groups
Hang a clothesline at the party scene, then hand each player a phone, a baby (doll of course), a basket of clothes and some clothe pins. The object of the game is to have each player hold the baby properly, while on the phone and hanging clothes. They must at all times be chatting on the phone and hold the baby as if it were real. See how many clothes they can hang on the line in 60 seconds, but the object of the game is to see if they can handle a mom’s job for 60 seconds without dropping the child or the phone. Good Luck and Enjoy! Dads of all ages and men in general are encouraged to play this game. Have all men, teenagers and especially, fathers give it a try. This is a great game for father/son outings. It is hilarious to see them juggle so hard to keep that baby in their arms.
Submitted by Jackie Soler, Chicago, Illinois
Required: Playing cards (preferably larger size) and activity slips (be creative)
Players: Small to large groups
For this activity the players will perform a variety of fitness activities in “Fitness Mania” in order to improve their own levels of physical fitness. (muscular strength, muscular endurance, body composition, flexibility and cardio respiratory endurance).
Dividing into two teams. Each team will line up single file on opposite side of the card and activity slip piles. The first person on each team will run towards the middle and pick up a card and an activity slip. Each card represents a number. Jack = 11, etc… Ace = 14 Note: If a player picks up an activity that their team has already done, then they must pick another activity slip. Players will run back towards their group then read and perform the activity as a group.(ex: Do ____ curl-ups). The next person in line then goes and the game continues until all of the cards or activity slips are gone. The team that finishes first wins.
Safety Issues: Players should allow plenty of space during the various activities including running towards the middle to grab a card and activity slip.
Submitted by John Larry and Chris Place
Required: Something to play music, empty room (or 4 cones if playing outside), a bucket with tags numbered 1-4
Players: Small to large groups
Mark each corner of the room, or cones if outside, corner #1, corner #2, corner #3 and corner #4.Note: if playing outside with cones, space cones out to equal a room size.
Designate one person to hold the bucket with the four numbers in it. When the music starts, the group walks around the room or within the cone area if outside.
When the music stops, everyone runs to a corner or cone. Then the person with the bucket of numbers has a spectator in the crowd pull a number out. Everyone in the corner whose number is called is now out of the game. This continues until it gets down to the last person who is then the winner. This is great for skating rinks, classrooms or picnics.
Submitted by Steve Durant, Olympia, WA
Required: Gobstoppers (small jawbreakers or puree marbles), pushpins, and flat surface
Players: Small to medium groups
We made up this game at the last second. We had a box of Gobstoppers and pushpins (not thumb tacks) so we invented Gobstopper bowling. We had three lanes open which were set up short length wise on a ping-pong table. We set up 6 pushpins in a triangle formation on the opposite side of where the three teams were lined up. Then they bowled. The team with the highest score won. Have however many frames you’d like.
Hayfind

Required: Hay, plastic, toy surprises
Players: Small to large groups
Put plastic down in a room and place the hay on it. We then take the hay and hide toy surprises in it. The kids love trying to find the surprises. We’ve also decorated a cattle trailer and did this and if you do not have a lot of room we put the hay in a small swimming pool. Do not put a lot of surprises in the hay at one time or the children will find them to fast. The smaller children 3-5 years old really enjoy playing in the hay.
Submitted by Eutana Maxwell
Required: Classroom desks
Players: Medium to large groups
Here’s another game for the classroom. Choose 4-7 players in the classroom to be the thumbs down players. The rest of the classroom must put their heads down on their desks, close their eyes and have one arm resting on the desk with their thumb up. The thumbs down players will go throughout the room and each one will select one player to push a thumb down. The selection is very important, so the thumbs down players must make sure that no one is peeking. Once all players have selected one person those players that had their thumb pushed down will try to guess who pushed their thumb down. If they are correct that player will take their place. Try to encourage the thumbs down players to select thumbs that haven’t been pushed down so that all players feel like they are part of the game.
Submitted by Mariah Scheel, Fun-Attic, Inc.
Hide The Thimble

Required: Play area and thimble
Players: Small to medium groups
A fun quick game that requires very little time, all you need is a thimble. And if you don’t have a thimble, a small object such as a coin would work. All participants must hide their eyes or leave the room while you hide the thimble in a secret place. Once hidden, the players will try to figure out where the thimble is. You can make this hard or easy by giving them hints. If anyone is close to the hiding place you can say that they’re getting warm. If they move even closer, then you can say that they’re getting warmer, then hotter, then hot, depending on how close they are. If they move away you can say that there getting cold, and further away would be colder yet. The first one to find the thimble is the winner and the new hider.
Required: Building with many accessible rooms, adult volunteers, and 10 fake weapons
Players: 20-100 players
Set up helpers or leaders for this game. You’ll need ten suspects to dress and play the parts of Professor Prune, Mrs. Pheasant, Bubba, Colonel Musket, Miss Snow, Ben the Cook, Shawn the Chauffeur, Miss Spears, Mr. Brown, and Grace the Gardner. You’ll need 10 rooms or locations within the building for each suspect to be. And 10 items that could be the possible weapon used for the kidnapping. You can play this game with 20-100 players. In order for a larger group to play consider adding an addition suspect, weapon and room for each additional 10-20 players. Each suspect will know of two suspects that didn’t do the crime, know of two weapons not used and two rooms that the crime did not take place. Predetermine who did the crime, with what weapon and where the kidnapping took place and do not give those clues to any of the suspects to divulge. Allowing each suspect to know only a few clues will require all teams to visit each room. Set up teams of 4 or less and all team members must stay together including standing in line for room entry, no line holding. Teams can ask two questions per visit to a room and the same room can be visited as often as they wish but the team must exit and wait in line before entering again. The team cannot ask a suspect if they did the crime. We have provided forms to print out for detail descriptions of the suspects and a form for team players to gather clue information. You may print these forms and copy them as necessary for each team. The team that discovers who did the kidnapping, in what room, using what weapon is the winner. Great game for youth groups, lock-ins and adults.
Submitted by – Northland Baptist Church
License Plate Cribbage

Required: Paper, pencil and license plates
Players: Small groups
This game is for the car to help entertain the troops on your next car trip. Each player will receive one to two car license plate numbers to play this game. Play with one plate for a simplified version for the younger player or two plates for the more advanced player. The players will take turns as to what vehicle plates they will receive as playing numbers. With the numbers that are received they will figure out all the possibilities for the combinations of adding up numbers to equal the total of 15. They can have more than one combination of 15 within their numbers so check carefully. For each total of 15 they will receive 2 points. For any number run of 3 or more they will receive one point for each number. A number run is three numbers in order like 234, 789 and so on. The number run doesn’t have to be in order on the plate but they put it in order after they write their numbers down. For number pairs they will receive 2 points per pair and three of a kind is worth 6 points. Any letter J’s on a license plate are worth 2 points, all other letters are worth nothing. The first player to reach 131 points is the winner.
Submitted by Jack Scheel – Thanks Dad!!
Required: Shoe string licorice and marshmallows
Players: Small to large groups
The marshmallow is placed at the center of the piece of licorice. Each player puts an end of the licorice in his/her mouth. At the same time, without using their hands, the players eat the licorice until one player gets to the marshmallow. Whoever eats the marshmallow wins the game.
Submitted by Naomi Blumberg
Required: One stuffed animal from each home, stop watch and blindfold
Players: Small to medium groups
If you’re having sleepover party have everyone bring their favorite stuffed animal. In the middle of the floor have everyone place their favorite stuffed animals. If there are just a few players, add extra animals to the pile to make it a little bit more challenging. Each person will take a turn having the blindfold over their eyes and searching the pile for their own stuffed animal. The person that found their animal the fastest is the winner.
Required: Two wooden spoons or objects to make noise
Players: Small groups
Start out with simple songs at first to get your participants used to hearing the tunes. Songs like Row Your Boat, Jesus Loves Me, Baa Baa Black Sheep, or any simple song. One person taps out the song using wooden spoons. The other participants make guesses as to what song they are playing. Tapping out just the choruses of a song can be helpful. You can give hints as to what it’s about until they guess the song. The one that guesses the song first is the new tune player. This is a fun game to play at family holiday gatherings, all ages participate.
Nature Hunt

Required: Hunt list and good weather
Players: Small to large groups
Make out of a list of known nature finds in search area. Here are some examples that could go on the list.
- Pinecones
- Oak leaf
- Maple leaf
- Stick
- Moss
- Bark
- Bugs
- Rock Types
- Acorns
- One hard to find item
You can make your list as long and specific as needed depending on age group and time available. You can divide up as individuals or small teams. Searchers go out and retrieve items. The first team to collect all items and return to starting point wins.
Required: Beach or sandy area, numbered tags and prizes
Players: Small to medium groups
Play this game at the beach, sandy area like a volleyball court or large sandbox. The object of the game is to hide small tags or slips of paper that have been labeled, in the sand. There are two options for labeling the slips of paper. One would be using a point system by labeling the tags 2 points, 5 points, and/or 10 points. Bury the tags with the higher points deeper within the sand, so that it takes a little bit more effort to find them. A point system would work better for a small group. For each player you should make and bury about 5-8 tags. The other option rather than the point system for labeling tags is winning a prize. Purchase various prizes for the group to win from small items like candy pieces, bags of chips and cracker snacks, to large items that might have even been donated. Have each number on the tags represent a different prize.
Submitted by Bob Brickner
Required: Large tubs of cooked oatmeal, swimsuits, and hose or lake
Players: Small to large groups
Cook several large pans of oatmeal and let it cool. Have the participants circle around tub of oatmeal and on go, dig in and start throwing……. You should set up a boundary area that they have to stay in. Make sure no one is allergic to oatmeal and do not allow anyone put their whole head into tub. Don’t hit anyone in the eyes. You can try it with teams using two tubs. Add different colered food coloring to each tub. When finished, hose them down or have them jump in the lake.
Required: A pile of Pogs for each player
Players: Two or more people
Here is my POG game:
Each player starts out with a pile of Pogs face down. The first player takes the top Pog from their own pile, turns it over and looks to see what colors are on it. They name one of the colors from the pog and then if the other person has that color on their top Pog, they get to keep their own Pog – putting it in another pile next to theirs, face down. If they don’t – the person calling the colors gets the other players’ Pog and puts it in another pile next to theirs, face down. The next person gets to call a color of their Pog. If the other person has that color on theirs, then they get to keep their own pog, but if not, they have to give it up. You do this through all the pogs until they are gone. This could be played with more than two people. It would probably go faster this way.
Created by Barbi Stutts
Raiders of the Lost Parents

Required: Shopping mall area and adults
Players: Medium to large groups
You must plan this game out ahead of time and it is for older and responsible kids. Receive prior permission to use a shopping mall or designated shopping area during shopping hours. Find willing parents to be participants in this game. Inform the parents and the shopping area what will be taking place during this time period. Parents are to find a place to hide within the play area, but it must be out in plain sight for everyone to find them. How they hide out in the open is by disguising themselves. Give parents 2-4 weeks ahead of time to figure out or set up their idea with a storekeeper. They could possibly go into a hairdressers shop under a dryer, or acquire a uniform to act as if they’re an employee of a particular store. Set up teams to go searching for the Lost Parents with a list of who they are looking for. If they don’t know the hiding participants, take pictures of them and show them ahead of time. You can have a station where they can check back if they have problems looking for someone. The kids must have set rules of do’s and don’ts while in the shopping mall area. They must stay within their group, no splitting up. They must not leave the designated area, including no going outside if within an indoor mall. They must follow rules that the shopping area has given you. You should give them a time limit of about 1 1/2 hours to find the Lost Parents. The participants should know the time that the game ends so everyone can meet back at a rendezvous point. When they find the participants, they should record where they found them and possibly what they looked like. The team with the most found parents is the winner.
Submitted by Gregg Davies, Northland Baptist Church, Grand Rapids, Michigan
Red Rover

Required: Open play area
Players: Small to large groups
Divide players into two teams. One team will all hold hands in a line, side by side at one end of the play area. The other team will do the same at the other end facing the other team. One team will call someone over from the other team by saying, “Red Rover, Red Rover let _________ come over”.
The ____ is for that person’s name. That person will come over to the other team and try to break thru two hands that are connected. They cannot use their hands or lay across the connection to break it. If they cannot break the connection they join that team but if they break the connection, they take one of the players involved back to their team. To make it fair you can limit how many times someone can be called, limit how often they can go through certain individuals or everyone gets a turn and no repeats on calling over the same person.
Rice Game

Required: Rice, 1” or smaller safety pins, bowl and timer
Players: Small to large groups
Pour one box of rice into a bowl, add one package of 1” safety pins and mix well. Each player is to try to find the safety pins with their fingers without looking. They are allowed 30 – 60 seconds to do this. The person with the most safety pins is the winner.
Ring A Pumpkin

Required: Pumpkin and several hula-hoops
Players: Small to large groups
Try this game for any type of harvest type gathering. Place pumpkins about 8-10 feet away from players and give them several hula-hoops to throw. If the hoop goes around the pumpkin they receive a point or some type of small reward.
Sardines

Players: Small to large groups
This game is like Hide and Seek with a twist. You pick one person to hide and the rest of the players look for the hider. As the seekers find the hider, they are to squeeze into hiding place with hider. This is done until the last seeker finds the hiding place. The last person is the new hider.
Required: Container, 2-3 pkgs. of Skittle candies, score sheet, paper and pencil
Players: Small to large groups
Find a deep, clean, non see through container to pour in several bags of skittles. Make a point chart on paper or blackboard for the different colored Skittles. An example is purple 5pts, green 10pts, yellow 20pts, orange 25pts, and red 30pts. Divide into teams and have one person at a time from each team, draw out a Skittle. The team is awarded the points for the color that is pulled out. The drawer gets to eat the Skittle. The first team to reach 500pts is the winner.
Sledding Snow Target

Required: Sleds, snow, sledding hill, snowballs and buckets
Players: Small to large groups
On your favorite sledding hill set up buckets right side up, on the path down the course. Each player will take two snowballs per trip down. For each bucket they hit they receive one point, if it lands in bucket they receive two points. You can even use other ideas for targets.
Stone Teacher

Required: Small stone and safe stairs
Players: Small groups
Play this game on a safe set of stairs, for little ones have them sit on steps instead of standing. Have all players stand at the top of the stairs and one person should be the stone teacher. The stone teacher will hide their hands behind their back to decide in which hand they will hide the stone. They will bring hands forward with closed fists and have the first players choose which hand the stone is in. If they’re correct they will move down one step, if incorrect they will stay at that step. The teacher will again hide hands behind back and then have next player choose a hand. The first person to the bottom step is the winner and the new stone teacher. Great game for a class waiting for a bus on a field trip, at home, or recess.
Submitted Sharon Hunt, Allendale MI (Thanks MOM)
Under Which Finger

Required: Beans
Players: Small to medium groups
This is a very old game from the colonial days
Each player will be given 5 beans and the leader will have a supply as well. The leader will take one of the beans and fold his fingers over the bean. The other players will try to guess which finger the bean is under. If the players guess correctly which finger the bean is under they will each receive a bean but if they guess incorrectly they will each have to give a bean to the leader. When a player has no beans left he is out of the game. The player with the most beans at the end of the game is the winner.
Weather Vane

Required: Nothing
Players: Small to large groups
Have children stand scattered throughout their classroom or play area. The leader will point out to the participants the location of the four compass directions- north, south, east and west. Have them all repeat and in a pointing motion show the directions of north, south, east and west, to be sure that everyone understands the positions. When a direction is called the players are to jump in place making the necessary turn in the air to face the called out direction. This is done by a quarter, half or three-quarter turn. You should make sure that all players rotate in the same direction. If the direction is called that the players are at already, you can do one of two things. Your rule could be that they still have to jump and still land in the same direction or that they’re not to jump at all. If their not suppose to jump at all, those that moved would be out of the game. Anyone that lands in the wrong direction is out of the game.
Zonk

Required: Container, paper and pencil
Players: Small groups
Make up draw cards with points assigned. The points system could be as follows, fifteen – 5pts, fifteen – 10pts, ten – 20pts, five – 25pts, five – 50pts and three – Zonks. This will give you a total of 53 point cards. Place folded draw cards into a non see through container. Divide into teams and have one person at a time, from each team, draw out a card. The team will receive points for what is written on draw card. If they draw a Zonk they will loose all their points and have to start over. You can allow a person to draw more than one card if they choose. The first team to reach 500pts is the winner. You can also play for higher points and every 500pts the team gets to keep. Each 500pts can be added to a running total.
Have Fun! ?
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